6. Bibliography

Drachen, A., Nacke, L. E., Yannakakis, G., and Pedersen, A. L. (2010). Correlation between heart rate, electrodermal activity and player experience in first-person shooter games. In Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games (pp. 49-54). ACM.

Frijda, N. H. (1986). The Emotions. Cambridge University Press.

Mandryk, R.L., Inkepn, K.M. and Calvert. W. (2006). Using psychophysiological techniques to measure user experience with entertainment technologies. In Behavior & Information Technology. ACM

Prensky, M. (2005). Computer games and learning: Digital game-based learning. Handbook of computer game studies, 18, 97-122.

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